CVAR
name
the value is default one, acts like normal
counter-strike. |
selectable
value |
notes |
axn_smokeradius 0 |
n |
Enables temporary damage
of toxic gas by smoke grenade. n: n means the
radius of toxic gas takes effect. the radius at 200-250
equals to appearance of smoke that a grenade spreads. beware
that the appearance of smoke won't increases by this value. if
it is 0, smoke takes no damage effect. <temporary
damage> 5 damages per a second. If the character
moves to where gas does not exist, health recovers 5 points
per a second. health never be decreased under 20 by this
gas. temporary damages never be summed up to "damage count"
of bmx. |
axn_smokegasp 0 |
0/1 |
Enable characters pant voice
while breathing toxic gas. 0: Disable (characters
never pants). 1: Enable (characters pants). |
axn_flashtime 1 |
1/2 |
Duration of effect a flash
grenade causes. 1: Standard. 2: Lasts twice
times. |
axn_noheadshot
0 |
0/1 |
0:Disable, Normal, Headshots
are active. 1:Enable, Headshots are
deactivated. |
axn_damageimpact 0 |
n |
Knock back. n: Players get
a shock of knock back according to received
damages multiplied by the value of this. If it is at
100, player will be blown off. |
axn_statustext
0 |
0/1 |
Lets spectators see
information about health and so on. 0: Standard
(information can be seen by spectators). 1: Not displays
(information can not be seen by spectators)
|
axn_tracer
0 |
0/1/2 |
Tracer enable/disable
(however, tracers are not bullets themselves). 0:
Disable. 1: Enable (only visible as far as the
gun-sounds are heard). 2: Sends to all spectator
proxies (only spectators through HLTV can
see tracers). |
axn_showaddress 0 |
0/1 |
0: Disable (show
nothing) 1: Enable (Displays player's information as this;
wonid@address:port)
|
axn_starthealth 100 |
n |
n: n stands for health at
every rounds start. (health indicator won't work correctly
if this value is above 255) |
axn_bunnyjump
0 |
0/1/-1 |
0:Disable 1:Enable (bunnyhop becomes
possible) -1: allows
CS 1.3 style jump action. (jump never slows down like that of
1.4) |
axn_longjump
0 |
0/1 |
0:Disable 1:Enable (duck
& jump acts as a long jump like the one appears in
Half-life).
|
axn_jumpability 1.0 |
n |
n: Multiples the height of
jump. (This doesn't change gravity but upward velocity of
jumping. Falling damage at too large value may also causes
a death.) This can be used only when +jump bound key is hit
with +alt1 bound key being pushed down, To use this
function, bind a key to +alt1. (cf) bind "ALT"
"+alt1" |