bmx_autobalance 0 |
0/1 |
move dead players
to the team of less
members. 0:Disable 1:Enable |
bmx_autojoin
0 |
0/1 |
force auto joining, players can not move to the other
team. 0:Disable 1:Enable |
bmx_buyrestrict "" |
see note-> |
restrict weapon at buying sequence. the usage is as
below. "weapon awp; weapon
hegrenade"
"norestrict" allows CTs to buy Ts'
weapon, Ts to buy CTs' weapon. (but binding keys for buying
is needed. as buy;menuselect 1;menuselect 5) |
bmx_changelimit |
n |
work
in case bmx_changetype is 3.
the team hits this value
with their numbers of changing roles win the map. |
bmx_changetype 0
|
0/1/2/3 |
0:Disable 1:change teams when mp_timelimit
hits. 2:change teams every rounds specified by
bmx_changerounds. 3:change teams when the defense team (CTs
in de_maps)wins the
rounds specified
by bmx_changerounds. |
bmx_changerounds
|
n |
specifies numbers of rounds for bmx_changetype 2 and
3. |
bmx__ext_point 0
|
n |
specifies bonus points for detonating target, defusing
bomb, assassin VIP, escaping. (each of bonus for saving
hostage and first frag is fixed to 1 point.) |
bmx_ext_score 0
|
n |
extend scoring feature for
de_maps. 0:Disable 1:exteded score system for reward
fund planting
C4=1 detonating=2 defusing=3 elimination=2 time
over win=1 2:exteded score system for TO rule planting
C4=2 detonating=1 elimination of CTs for
Ts=2 defusing=2 elimination of Ts for CTs=0 time over
win=1 |
bmx_giveitem 0
|
0/1 |
allows to use give command. (give weapon_*,
give_item_*, give ammo_*) 0:Disable 1:Enable give
command |
bmx_hkpenalty 0
|
n |
specifies the
health points subtract from HP at the first of next round
according to the numbers of hostage kill. subtract points n
is multiplied by numbers of kill. |
bmx_interval 0.1
|
n |
process time of changing roles. (kill self, become
spectator, join opposite team) the unit of n is seconds.
the moderate value is about 0.1. |
bmx_moneymode 0
|
-1/0/1/2 |
specifies the money system. 0:normal 1:individual
funds 2:team funds -1:no money, all weapon
equipped |
bmx_multiweapons
|
0/1 |
work
in case bmx_moneymode is 2. allows players possess multiple
firearms of each categories. 0:Disable 1:Enable if
this is 1, you will not drop a weapon, when you buy
another weapon. but you drop a weapon by "drop"
command, you cant pick it up again. |
bmx_radio_mode
1 |
0/1 |
controls radio
leaking. 0:leaks 1:never leaks |
bmx_sayunknown 0
|
0/1 |
execute say "Unknown
Command" 0:Disable 1:Enable |
bmx_score_deaths
|
0-7 |
fill another value
in the place of numbers of deaths on the scoreboard when tab
key is pressed down. 6 means sum of damage
given/received. (if you damage enemy and his health to 30=> +70
points, and if you take damage, and your health decreased to
55=> -45 points.) 8 means
the numbers of team win the player experienced. this fits
shuffle mode.
0:normal(deaths) 1:user
ID 2:kill/death x 100 3:kIll/min x
100 4:headshots 5:frags+ext_point 6:damage
difference 7:money in hand 8:individual win |
bmx_score_frags
|
0-7 |
fill
another value in the place of numbers of deaths on the
scoreboard when tab key is pressed down. 6 means sum of
damage given/received. (if you damage enemy and his health
to 30=> +70 points, and if you take damage, and your health
decreased to 55=> -45 points.) 8 means the numbers
of team win the player experienced. this fits shuffle
mode.
0:normal(deaths) 1:user ID 2:kill/death x 100 3:kIll/min x
100 4:headshots 5:frags+ext_point 6:damage
difference 7:money in hand 8:individual win |
bmx_scorelimit 0
|
n |
n
wins of rounds determine the winner of the current
map. (similar to winlimit of original
CS) |
bmx_showscore 0
|
0/1 |
always shows teams scores in main
display. 0: Disable 1: Enable |
bmx_showround 0 |
0/1 |
say round 10 0:
Disable 1: Enable |
bmx_team1
"terrorists" |
"" |
displays team's name in team score. team1 stands for
the Ts without changing roles. you can fill here with your
clan's name. |
bmx_team2 "counter
terrorists" |
"" |
displays team's name in team score. team2 stands for
the CTs without changing roles. you can fill here with your
clan's name. |
bmx_teamchange 0
|
0/1/2 |
method of changing teams. 0:Disible 1:replace
teams 2:shuffle teams |
bmx_tkslap 0
|
0/1 |
slaps TKers 0: Disable 1: Enable |
bmx_viprotation
0 |
0/1 |
force rotate VIP's role to every CTs. 0:
Disable 1: Enable |
bmx_waittime 0.5
|
n |
time
lags from a moment the condition of winning is satisfied
to announce of which teams win. too large value
runs the risk of round
change. the unit of this value is seconds. the moderate
value is about 0.5. |
below
CVARs are valid only when bmx_moneymode is 1 or
2. |
bmx_bombreward
2750 |
n |
(w/
bmx_moneymode 1 or 2) amount of reward money for detonating
the target. |
bmx_elimreward 2500 |
n |
(w/
bmx_ moneymode 1 or 2) amount of reward money for
elimination of enemies. |
bmx_escreward
2750 |
n |
(w/
bmx_ moneymode 1 or 2) amount of reward money for the VIP
escaped. |
bmx_hosreward
1000 |
n |
(w/
bmx_ moneymode 1 or 2) amount of reward money for rescuing
of one hostage. |
bmx_killhostage
1500 |
n |
(w/
bmx_ moneymode 1 or 2) amount of reward money for
detonating the target. |
bmx_killenemy
300 |
n |
(w/
bmx_ moneymode 1 or 2) amount of penalty money for killing
one hostage. |
bmx_killmate
3300 |
n |
(w/
bmx_ moneymode 1 or 2) amount of penalty money for killing
one teammate. |
bmx_loser_money
500 |
n |
(w/
bmx_ moneymode 1 or 2) amount of aid money multiplied by
lose streak. <roundmoney 1400 + loser_money 500 x lose
times> |
bmx_maxmoney
16000 |
n |
(w/
bmx_ moneymode 1 or 2) limit
of money a player can carry. |
bmx_roundmoney
1500 |
n |
(w/
bmx_ moneymode 1 or 2) amount of aid money when the team
lost. |
bmx_startmoney
800 |
n |
(w/
bmx_ moneymode 1 or 2) amount of default money a player has
at joining the game. this CVAR overrides
mp_startmoney. |
bmx_timeupreward
1250 |
n |
(w/
bmx_ moneymode 1 or 2) amount of reward money for time over
win. |
bmx_winreward
750 |
n |
(w/
bmx_ moneymode 1 or 2) amount of reward money for winning
the rounds. |
bmx_vipreward
2750 |
n |
(w/
bmx_ moneymode 1 or 2) amount of reward money for
assasination/escape. |